Violent Video Game Statistics

Violent video game statistics according to the National Youth Violence Prevention Resource Center:

Violence in Video Games

A recent survey of families with school-age children found that 74% of families with school-age children own video game equipment and school-age children play video games an average of 53 minutes per day.

While most parents (88%) report regularly supervising their children's use of television, only about half report regularly supervising their children's use of video games (48%).

A 2001 review of the 70 top-selling video games found 89% contained some kind of violence.

Almost half of all games (49%) contained serious violence, while 40% contained comic violence.

In 41% of the games, violence was necessary for the protagonists to achieve their goals.

In 17% of the games, violence was the primary focus of the game itself.



The impact of the repeated use of violent video games is a cause of concern for researchers, because they fear that the interactive nature of video games may increase the likelihood of children learning aggressive behavior such as the positive correlations that have been found between violent TV and aggression. Researchers worry that the increasing realism in video games might encourage greater identification with characters and more imitation of the behaviors of video game models.